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GAMESKRAFT AND THE NEW TAX QUESTION IN ONLINE GAMING

Oct 24
10 min read

The Author is a fifth-year B.A. LL.B. (Hons.) student at the School of Law, CHRIST (Deemed to be University), Bengaluru.


Keywords: Gameskraft, GST, online gaming, actionable claims, retrospective taxation.


Abstract

The Supreme Court’s decision in DGGI v Gameskraft is presented as the end of the India’s longest running online gaming battle of tax dispute. It is better read as a series of interpretations read and resolved in favour of Revenue. The resulting demand was roughly Rs. 21,000cr. which is 4.5 times the Company’s revenue. This blog asks whether this pro-revenue reading is doctrinally sound by testing precedents and constitutional principles. It has to be read together with Junglee Games to draw the confinement of precedents to entry 34. It stretches the concept of supply and retrospectivity declared as mere clarification by the department. It also highlights the unresolved tension with Junglee Games and Promotion and Regulation of Online Gaming Act, 2025 and the punitive effective tax rates of nearly 155% on actual revenue. The blog concludes with a way forward by proposing review or a curative petition confined to the argument of retrospectivity, reclassification under Section 73 with relief under Section 28A, a challenge to Rule 31A(3), taxation on gross gaming revenue tax base and a three tier framework with consumer safeguards.


Introduction

On 27 May 2026, a Division Bench of Justice J.B. Pardiwala and R. Mahadevan in DGGI v Gameskraft Technologies Pvt. Ltd  finally closed the curtain on India’s longest running online gaming dispute and rewrote the industry’s fiscal identity. The Apex Court held that the online gaming platforms and casinos supply actionable claims at the rate of 28% on betting and gambling arrangements, irrespective of skill and upheld GST on full face value of the stake retrospectively from 2017. It set aside the Karnataka High Court’s 2023 judgment by  treating the 2023 Amendment Act of CGST, 2017 including Rule 31B and 31C of Central Goods and Services Rules, 2017 (“Rules”) as mere clarificatory one. Similar decision was delivered on same day in State of Tamil Nadu v Junglee Games India Pvt. Ltd., held that  States competent under Entry 34 of the State List to prohibit betting on games of skill once stakes are involved, reversing the Madras and Karnataka High Courts and upholding state legislation banning online rummy and poker for money.

When both judgments read together, they more than coexist and closes an industry of gaming under same legislation. Parliament’s Promotion and Regulation of Online Gaming Act, 2025 (“PROGA”) enforced from May 1, 2026, had by then already banned real money online gaming throughout the country. Gameskraft thus revives a tax liability between 2017 to 2022 on conduct neither a State nor the Union itself will permit anymore.

This blog argues that Gameskraft is not merely a technical fiscal ruling as it retrospectively penalises operators for the good faith by paying 18% GST on platform fees for six A.Y. who structured their businesses around that understanding and faced no judicial objection only to have a liability revived through a 2023 amendment the Court chose to call “clarificatory” in nature. Across the skill-chance question, the actionable-claims analysis and the tension between the twin judgments leave between prohibition and taxation, the Court consistently read the statute in the Revenue’s favour and that pattern, more than any single finding, that this piece examines and contests.


The Dispute In Context

Revenue demanded Rs. 21,000cr. with interest and penalty (roughly 4.5 times the Company’s revenue) from Gameskraft, under Section 74(1) of the CGST Act, 2017 (“the Act”),. In the show cause notice (“SCN”) Revenue alleged that the Company has misclassified “actionable claims” as “services” and demanded 28% on 100% stakes under Rule 31A of the Rules rejecting its technology service at 18% on the platform fees charged. The Karnataka High Court quashed the notice, holding that the “skill” involved is predominant element and does not amount to “betting or gambling” within Entry 34 of List II and Public Gaming Act, 1867. The batch mainly raised four questions, the Supreme Court on skill’s relevance to GST; whether actionable claims are taxable “goods”; whether the 2023 Amendment is clarificatory; and whether gaming is a “supply”, one fiscal question in four costumes wherein each one is answered in the Revenue’s favour.


Readings of One Transaction by the Both Parties

The petitioner took the stance that RMDC v Union of India, K.R. Lakshmanan v State of Tamil Nadu and State of Andhra Pradesh v Satyanarayana affirmed, wherein the Court cannot characterise the activity as gambling and Article 19(1)(g) protects it as legitimate trade practice. The consideration is only platform fees alone; the price pool never passes through platform not forming taxable supply. Relying on CIT v Vatika Township Pvt. Ltd., petitioners contended that the 2023 Amendments unconstitutionally introduced new categories and definitions for the first time and such could not retrospectively impose liability against operators who made bona fide payment 18% GST across six A.Y.

Revenue’s position was that such activities are “supply” under actionable claims arising from betting and gambling under Section 7, irrespective of skill. These platforms actively design rules, structure prizing pool, hold deposits and determine the winning condition as they are suppliers not intermediaries. The full stake is the consideration, and 2023 Amendments merely clarify what the law has provided since 2017.


Reading the Reasoning Closely on where the judgment falls short

A. Incomplete Answer by Confining the Skill-chance Precedents

The Court did not overrule Satyanarayana, R.M.D. Chamarbaugwala or Lakshmanan, it confines them to Entry 34 empowering the State to regulate gaming, holding that they never addressed the distinct fiscal question of whether staking on an uncertain outcome constitutes a taxable supply. Relying on CIT v. Sun Engineering Works (P) Ltd.,  an authority which dictates only for what it decides, not for issues which have never been considered. The sub silentio doctrine in Municipal Corporation of Delhi v Gurnam Kaur that an issue neither argued nor determined cannot be treated as settled authority merely because a judgment seems broad enough to cover it.

On this basis, the High Court’s reliance on the skill-chance distinction as decisive of the GST is contestable. The confinement creates the doctrine of legitimate expectation unanswered, and the interpretation of the Court brings in legal uncertainty. By making stakes dispositive the decision sidelines the “predominance test”, Gameskraft explicitly redefined that doesn’t matter when money is on line. The operators who complied around with a settled-seeming line of authority are told, after the fact, that the authority never spoke to their situation at all.


B. Stretching “Supply” Beyond Sunrise Associates

The Court located the taxable event where a player acquires an actionable claim over that staked amount, relying on Sunrise Associates v Government of NCT of Delhi, which treated lottery ticket as an actionable claim qualifying as “goods”. However, the comparison is not entirely convincing. A lottery claim is an identifiable and fixed form, even though the winning remains uncertain, it can be held and transferred. To address this difference, the Court adopts a GST specific and relatively broad understanding of “supply” (Para 52,53 and 84), despite supply being governed under the Transfer of Property Act (“TPA”) and it does not export TPA’s procedural requirements into GST. In absence of settled position in a similar context, the Court adopted unduly wide interpretation of fiscal liability, hence contradicting its own doctrinal approach to the skill-chance distinction.

On supply, this looks more straight forward, a platform designs rules, control prize pool, determine outcome and disburse winnings is not a neutral intermediary. Given the extent of its control over the transaction, treating the platform as the supplier is easier to justify.


C. The Constitutional Asymmetry left unanswered

This judgment leaves a significant question unanswered, in Junglee Games the Court declared the State cannot prohibit online rummy because the skill element takes it outside Entry 34. Reversing the Madras and Karnataka High Courts under Gameskraft, the Centre can still levy 28% GST on 100% stake on the same game including the 85-95% the platform disburse to players won without even retaining it. Federation of Hotel and Restaurant Association of India v UOI, recognized aspect doctrine wherein the same activity may present distinct regulatory aspects to different legislatures without any conflict of legislative competence and taxed from different constitutional perspective without even justifying the varied function of skill disappeared for different fiscal characterisation. This explains how both judgments coexist technically. It does not explain why skill element is potent enough to defeat the State’s power to prohibit and carries no weigh in characterising the identical activity as “betting and gambling” for fiscal purpose. The have previously ignores to engage in Union of India v. Mohit Minerals Pvt. Ltd., which recognise cooperative federalism for purpose of GST resulting in simultaneous exercises of power by the Union and the States which might have prescribed the language for harmonious constitutional trade off rather than an unexamined by product by both the benches. PROGA itself bans the skill games nationwide from May 1st, 2026, onwards, which later the State bans, going forward with the very conduct of its tax administration, through judicial sanction, to recover six years arrears. Gameskraft was delivered against that backdrop. Defence of aspects doctrine of concurrent regulatory and fiscal power says little about a regime in which the same sovereign closes the account and presents the bill for having kept it open.


D. Calling It “Clarificatory” Does Not Make It Retrospective

Fiscal statutes are ordinarily prospective unless the statute explicitly states the retrospectivity or necessary implication. The central difficulty lies in declaring the Amendment mere clarificatory and holding it. It goes against the principle that it cannot retrospectively supply essential elements of a levy that were absent from the earlier law. Before 2023 Amendment, the framework raises at least four concerns. Firstly, the statutory basis for applying Rule 31A (3) to the full face value of stakes, specifically in Section 15(5) independent notification requirement was satisfied for the pre-2023 period, was itself contestable. Secondly, the Amendment introduced the new statutory categories of “online money gaming” and “specified actionable claims”, the judgment has later internally contradicted this. Thirdly, the insertion of a deeming fiction treating the operator as the “supplier” suggests that the existing provisions did not unambiguously produce that result. Lastly, the minutes of the 47th and 50th GST Council’s prolonged deliberations over the applicable tax of Gross Gaming Revenue and the Revenue Secretary’s acknowledgment that retrospective demands remained disputed indicate that the pre-amendment position was neither clear nor settled, despite their structural resemblance to evidence a Constitutional Bench treated as dispositive.

Under Vatika Township Pvt. Ltd., the clarification removes pre-existing ambiguity, and it cannot introduce new provisions, categories or tax events for the first time. It can be understood through the four component test in Govindasaran Gangasarancase, a tax is legally enforceable only when the taxable event, levy, its rate and measure of value are ascertainable. Where an amendment supplies a missing component for the first time, it does not merely clarify the levy but it completes it. Such a substantive addition cannot be retrospectively imposed.

Before this Amendment, operators paid 18% GST on the platform fees in good faith and the Court affirmed this without any ambiguity. In Govinddas v ITO, if the valuation of that date, and an amendment’s complete mechanism for this specific class of supply was not validly and specifically notified before October 2023, then the charge was incomplete as of this date and an amendment completing it cannot credibly be clarificatory. While this principle protects the commercial affairs of the taxpayers, it significantly draws a doctrinal asymmetry.  The Court should have treated liability and retrospectivity separately, since the former question does not justify the latter. The judgment never highlighted its inferiority for enforcing it either from Amendment Act 2023 or from date of the judgment itself. The retrospective imposition of liability requires an independent basis for concluding that the amendment merely declared what the law had already provided, rather than creating the necessary statutory foundation for the levy.


Way Forward: Remedies and a Blueprint for Reform

Gameskraft does not have to be a final verdict. The Court sided with the Revenue raising serious and unresolved questions that are still open till date and the industry must aggressively pursue. The retrospectivity holding carries an internal contradiction. The Court choose not to follow its end, and sidestepped the test laid down in Vatika Township. The most viable post-Gameskraft is not a broadside against the Court’s findings on supply and characterisation, industry’s immediate recourse must be to file a review or a curative petition confined to Para. 66, 67 and 84 of the judgment, targeting its retrospectivity alone under Article 137 read with Order XLVII Rule 1 of the Code of Civil Procedure, 1908. It shall also target the lack of set-off mechanism by taking defence through Courts reasoning itself. If the review fails, the individual assesses should preserve the retrospectivity argument at the assessment stage by adjudicating restoration of SCNs is itself an occasion to argue the point before appellant GST authorities and HC independently of any SC petition.

Gameskraft is entirely silent on whether 18% GST paid between 2017 and 2023 reduces the validated 28% demand which requires a considered administrative response. The Operators do not fit under Section 74 of the CGST Act which is designed for fraud, wilful concealment, etc. these Companies have openly filed the returns and consistently paid tax on a genuine unsettled interpretation of law. This does not violate the Act, and this must be reclassified under Section 73. This procedural favour legally corrects the outcome and qualifies the operators for the interest and penalty waiver under Section 128A. For cases under Section 74, a time bound declaration scheme could offer a practical solution. Tax already paid could be adjusted against the liabilities, while interest and penalties could be waived where the disclosures are made in good faith which will help in resolving long standing disputes modellel on Vivad se Vishwas.

India’s current framework taxes the entire prize pool rather than the operator’s retained fee, yielding a punitive effective tax rate of 155% on the actual revenue. While countries like UK, Australia and the US also levy high gaming taxes, they apply them strictly to Gross Gaming Revenue by calculating the operators actual margin after the respective payouts. Imposing tax on 100% revenue creates a liquidation demand, not a sustainable fiscal policy. The countermeasure to be taken against this, can be narrowing down of Article 14 constitutionally challenging and targeting this specific valuation rule i.e., Rule 31A(3). Invoking the Shayara Bano’s standard of “manifest arbitrariness”, the industry should argue that levying a tax on funds that the operator never retains lacking rational nexus to a legitimate fiscal objective. That structural excess is precisely what the manifest-arbitrariness standard exists to address, yet the Court applied the older R.K. Gargdeference without explaining why the newer standard did not apply here.

The constitutional challenge to the PROGA, 2025 is already pending. If the challenge narrows or removes the ban, India will need a regulatory framework immediately which should not treat all money staked activities identically. Instead of this, India needs a pragmatic three tier framework which shall firstly focus on skill contest and tournaments with entry or administrative fees rather than mandatory stakes. Secondly, the skill for stake which includes real money games where the skill materially influences outcome, and the Pure Chance based game where the players have no control over the outcome. Every tier shall be licensed in different regimes. A gross gaming revenue tax base on actual operator margins and robust consumer protection including the age verification, limit of deposits, a strict ban on advertising targeted minors. This is followed as a standard architecture across different jurisdictions, and new only to India because it has refused to draw these essential distinctions.


Conclusion

Apart from these reforms there are still unanswered constitutional question, the Union has banned online games prospectively through the 2025 Act and Union has also tax administratively pursuing past six years of arrears on same activity at a rate that exceeds these operators total cumulative revenue. Both the activities of Union power are not in any coherent sense harmonious in nature. India has concluded this activity as unfair and harmful to exist and cannot be credibly maintained that it is valuable enough to be taxed the operators into insolvency. This unresolved question is likely to remain central to the next stage of the debate.



 
 
 

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